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5.16.2006

[Jobs] Software Engineer at Pixar

I have no idea if the people who read my blog would be interested in this, but it can't hurt to post.

Software Engineer
Studio Tools

The Studio Tools Engineering Team is looking for passionate software
engineers to help create new movie-making software for the studio. The
position requires a deep understanding of software application engineering,
an ability to collaborate in a small cross-functional team of world-class
developers, and skill in designing and implementing robust, easy to maintain
code.

Responsibilities:
* Develop, implement, test and support 3D animation software
* Work effectively with a team of engineers, QA, Build, UI, Doc and Project
Management
* Work with artists and technicians to provide world class software
development and support for film production

Qualifications:
* Experience programming in C++ or Objective-C
* Bachelor's degree in Computer Science or equivalent
* Experience with modern development toolkits such as Cocoa, and Qt a plus
* Strong object-oriented design and implementation skills
* Experience with UNIX / LINUX
* Experience and/or Knowledge of 3D graphics and interaction techniques is a
plus
* Knowledge of 3D graphic applications is a plus (i.e. Maya, SOFTIMAGE)
* Commitment to creating world class production tools
* Proven ability to work with a team to deliver high quality software in a
fast paced, dynamic environment

Email resume to aubie at csua berkeley edu

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